Component is the realization of a dream: to make a gaming publication that celebrates the joy of a beloved pastime. The goal of this magazine is to bridge the gap between players. To share personal experiences and individual viewpoints with the rest of the gaming world. To encourage others to forge their own connections, and share the joy that our collective hobby can provide.
Each issue will have a central theme, and features a collection of essays and artwork on the subject of video games. Component is available as a print-on-demand magazine through Blurb and as an instant PDF, sold directly through the Component website. The editor and contributors of Component thoroughly believe in gaming for good causes, so 100% of the profits from Component will be donated to the U-Pick Video Game Marathon for Charity.
The first issue is filled with stories about our most cherished games. Some are first encounters where a lasting bond was established. Others are tales of transition, where these beloved games have stood by our side as a supportive medium. All of them reflect the wonder that can be found in moments of play and through them we share the happiness of a cherished hobby.
Games highlighted in the articles and artwork of Issue One include Mega Man 2, Super Mario 64, Castlevania: Symphony of the Night, Metal Gear Solid, Spyro the Dragon, Sid Meier’s Alpha Centauri, Pokémon: Yellow Version, Halo: Combat Evolved, and Okami.
Component will be released semi-annually, and the second issue has a tentative release of December 2015. Please be sure to follow Chip, the editor of Component, on Twitter (@gimmgp) for news about the magazine and related video game musings. You can also check our Blog page for updates and other works from our brilliant and creative contributors.
Thank you for reading and please be sure to check out Issue One: Our Games for all sorts of gaming goodness.